Developer Log – Robros

These are my dev logs while working on my thesis project ‘Robros’ as the AI engineer. The game was made in Unity using C#. I programmed the enemy AI for the game and made three types of enemies in the game, while working on few aspects of player as well. Developer Log – May 2016…

AI Projects

The following are some AI technologies demonstrated by me. I have a liking for programming AI, and I have been the sole AI programmer on my thesis game. All the demos are made using Unity and in C#. Flocking Obstacle Avoidance Pursue Evade Pathfinding Pathfollowing

RoBros

This is my thesis game at the University of Utah.It is a sci-fi robot shooter with a spin on the classic arcade rail shooter by adding in strategic planning. The gameplay is split in two phases: planning and action. When planning, you take the role of BURT by plotting your route of escape on a…

Raccoon Riot

Raccoon Riot is a role-playing game where you play as a raccoon who breaks in a supermarket at night, picks food up and leaves before security captures him. The raccoon in his cart can pick up foodstuffs like apples, bananas and cereal boxes but not objects like paper cups. He can dash through the aisles, breaking…

Dig Doug

Dig Doug is a 2D game, a “mod” of the original is an arcade game developed and published by Namco in Japan in 1982.  The objective of Dig Doug is the same as original, to eliminate underground dwelling monsters.  We replaced the original titular character with our own Dig Doug – a mole who wears…

Sumo Turtles

Sumo Turtles is a 2D arena battle game, with turtle tops whirling and battling in a variety of arenas like sumo wrestlers, trying to push each other off the arena. The idea was conceived by the seven of us in the class “Rapid Prototyping” for EAE at University of Utah. The idea originated from us been…